Exact hatch odds for every GAG2 egg, including Big and Huge variant chances. Browse all 6 documented eggs, simulate hatches, and find the best egg for Guild Rewards.
If you came here searching for an egg shop in Grow a Garden 2, here is the most important thing to know first: GAG2 has no egg shop. There is no Sheckle price, no 30-minute restock, and no spawn percentage to track. Every egg in the game comes from Guild Rewards. That single fact changes everything about how you plan your hatching, and it is the detail most guides skip entirely.
This calculator covers all 6 documented GAG2 eggs, including the 3 currently obtainable through Guild Rewards and 3 upcoming eggs from game data. Below you will find exact hatch rates for every pet in every egg, Big and Huge variant odds explained, a full guild placement tier breakdown, an expected pulls table so you know what 0.2% actually means in practice, and a strategy guide sorted by your player stage. The interactive tool above handles the number crunching. This guide explains everything behind the numbers.
In Grow a Garden 1, eggs were available from the Pet Egg Shop with a 30-minute rotation, individual Sheckle prices, and spawn chance percentages for each egg type. Players built entire strategies around watching the shop cycle, saving Sheckles for the right egg, and calculating cost per expected pull.
Grow a Garden 2 replaced the entire egg shop system. There is no shop, no rotation, and no Sheckle cost for any egg. The only way to get eggs in GAG2 is through Guild Rewards at the end of each weekly competition cycle. Eggs are delivered to your Mailbox based on your guild's leaderboard placement. No guild means no eggs. Low guild activity means fewer eggs per week. This makes your guild performance the actual bottleneck for egg access, not your Sheckle balance.
Once an egg arrives in your Mailbox, you equip it from your inventory and place it on any available space in your garden plot. A countdown timer starts immediately. When the timer reaches zero, the game runs a single weighted random roll from that egg's pet pool. The pet you receive is determined at the moment of hatching, not at the moment you received the egg from Guild Rewards. Two players hatching the same egg type can get completely different pets.
Hatch slots: You start with 3 egg slots by default. You can expand this by spending Robux. Hatch timers continue running while you are offline, so placing eggs before logging off is one of the simplest efficiency gains available. Never leave slots empty.
No pity system confirmed: GAG2 has no confirmed pity mechanic. Each hatch is an independent roll. If you hatch 499 Common Eggs without a Raccoon, the 500th has the exact same 0.2% chance as the first. The hatch simulator above runs this exact model.
There are 6 documented eggs in GAG2. Three are currently obtainable through Guild Rewards. Three are in game data but not yet available in-game as of July 2026.
| Egg Name | Status | Source | Pet Pool | Trust Level |
|---|---|---|---|---|
| Common Egg | Available | Guild Rewards | 12 pets | VERIFIED |
| Big Egg | Available | Guild Rewards | 12 pets (Big) | VERIFIED |
| Rainbow Egg | Available | Guild Rewards | 12 pets (Rainbow) | VERIFIED |
| Epic Egg | Upcoming | Not yet in-game | 4 pets | UNVERIFIED (game data) |
| Mega Egg | Upcoming | Not yet in-game | 12 pets (Huge) | UNVERIFIED (game data) |
| Common Pet Egg | Unreleased | Future event only | Unknown | UNRELEASED |
The Common Egg is the entry-level Guild Reward and the most widely held egg in the game. It has a 12-pet pool ranging from Common rarity (Frog, Bunny) all the way up to Super rarity (Raccoon). Despite being labeled Common, it is the only current source for Raccoon, Golden Dragonfly, Unicorn, Monkey, and Bear. It is also the only egg where Big and Huge variant rolls can happen on the same hatch as a bonus on top of the base pet roll.
| Pet | Rarity | Base Chance | Big Variant | Huge Variant |
|---|---|---|---|---|
| Raccoon | Super | 0.2% | 0.004% | 0.0002% |
| Unicorn | Mythic | 0.3% | 0.006% | 0.0003% |
| Golden Dragonfly | Mythic | 0.3% | 0.006% | 0.0003% |
| Monkey | Mythic | 0.3% | 0.006% | 0.0003% |
| Bear | Mythic | 0.3% | 0.006% | 0.0003% |
| Robin | Legendary | 4.5% | 0.09% | 0.0045% |
| Bee | Legendary | 4.5% | 0.09% | 0.0045% |
| Turtle | Rare | 17.5% | 0.35% | 0.0175% |
| Deer | Rare | 20% | 0.4% | 0.02% |
| Owl | Uncommon | 25% | 0.5% | 0.025% |
| Bunny | Common | 30% | 0.6% | 0.03% |
| Frog | Common | 30% | 0.6% | 0.03% |
Data verified against growagarden2wiki.net, confirmed June 30, 2026. Base rates sum above 100% because Big and Huge variant chances are separate rolls added on top of the base pet roll, not included within it. This is explained in full in the Variants section below.
The Big Egg shares the exact same 12-pet pool and the exact same base percentages as the Common Egg. The only difference is that every hatch is guaranteed to produce a Big variant. You do not need to hit a separate Big variant roll. A Big variant applies a x2 multiplier to ability strength and doubles the visual size of the pet. If your guild placement earns you a Big Egg, it is strictly better than a Common Egg for any pet you are targeting because you get the guaranteed x2 bonus at no change to your hatch odds.
Important disambiguation: The Rainbow Egg is not the same as getting a Rainbow pet during a Rainbow Moon event. The Rainbow Egg is a Guild Reward egg that guarantees every single hatch produces a Rainbow-variant pet. Rainbow Moon is a separate nighttime map event that affects map-spawned pets and does not influence egg hatching. These are completely separate systems. The Rainbow Egg was added as a Guild Reward on June 30, 2026.
The Rainbow Egg has the same 12-pet base pool with identical base probabilities to the Common and Big Eggs. Every hatch is guaranteed Rainbow, regardless of the time of day, moon cycle, or any other event. A Rainbow variant applies a x1.25 multiplier to ability strength.
The Epic Egg has a 4-pet pool: Deer (60%), Unicorn (30%), Bear (9%), and Bee (9%) with a 1% Big Bee variant as a separate roll. The 30% Unicorn chance is the headline figure for Unicorn chasers, making the Epic Egg approximately 100 times more efficient than the Common Egg when it becomes available. Bear at 9% is also a major upgrade over the Common Egg's 0.3% Bear rate, a 30x improvement. For Raccoon, Golden Dragonfly, Monkey, and Turtle chasers, the Epic Egg is useless because those pets are not in the pool.
The Mega Egg has the same 12-pet pool as the Common Egg and guarantees a Huge variant on every hatch. Huge applies a x3 ability multiplier and quadruples the pet's visual size. Not yet obtainable as of July 2026.
The Common Pet Egg is documented in game files as a future event reward. No pets, hatch rates, release date, or obtain method have been confirmed. No actionable information is available at this time.
This is the single most common point of confusion in the GAG2 egg system right now. Community posts regularly mix up these two things. Here is the exact difference:
| Aspect | Rainbow Egg | Rainbow Moon Event |
|---|---|---|
| What it is | A guild reward egg | A nighttime map event |
| How to get a Rainbow pet | Guaranteed on every hatch (100%) | Separate map event for spawned pets, does not affect egg hatches |
| Affects egg hatching? | Yes, always | No, not directly |
| Source | Guild Rewards (top placement) | Night cycle map spawn |
| Available now? | Yes (added June 30, 2026) | Depends on current event schedule |
If you have a Rainbow Egg, every pet you hatch is Rainbow. You do not need to wait for Rainbow Moon. If you are relying on Rainbow Moon to get a Rainbow pet from a Common Egg hatch, that is a map spawn mechanic, not an egg hatch mechanic. The two systems do not interact.
When you hatch a Common Egg, the game actually runs multiple independent rolls. Understanding this is what separates players who read surface-level guides from players who actually know their real odds.
This is your base hatch percentage. 30% for Frog, 0.2% for Raccoon, and so on. This roll determines which pet you get.
After the species is determined, a separate roll runs to check whether the pet is Big or Huge. From any egg, Big chance is exactly 1 in 50 (2%) and Huge is exactly 1 in 1000 (0.1%), confirmed on the official GAG2 wiki. These rolls happen independently of Roll 1. This is why a hatch can produce a Big Raccoon from a Common Egg even though Raccoon base chance is only 0.2%, both rolls just have to hit in the same hatch.
Rainbow status is rolled separately from size variants, and the chance is set per egg type according to the official GAG2 wiki: Common Egg 0.5%, Big Egg 0.5%, Epic Egg 5%, and Rainbow Egg 100%. This roll is independent of Rolls 1 and 2, meaning a pet can be simultaneously Big AND Rainbow if both rolls hit. From a Rainbow Egg, Roll 3 is replaced by a guarantee, so every hatch is Rainbow regardless of event status. The Rainbow Moon map event is a separate system that affects map-spawned pets, not egg hatches.
| Variant | Ability Multiplier | Size Change | Current Source |
|---|---|---|---|
| Standard | x1 | Normal | Common Egg (base hatch) |
| Big | x2 | 2x larger | Big Egg (guaranteed) or Common Egg (~1 in 50 bonus roll) |
| Rainbow | x1.25 | Normal | Rainbow Egg (100%) or Common/Big Egg (0.5%) or Epic Egg (5%) |
| Huge | x3 | 4x larger | Mega Egg (upcoming, guaranteed) or Common Egg (~1 in 1000 bonus roll) |
Because all obtainable GAG2 eggs come from Guild Rewards, your guild placement is the real lever. More eggs per week means more rolls per week. More rolls per week means better odds of the pet you are chasing over time. The egg probability table matters, but your weekly egg supply is the constraint that actually limits your outcomes.
| Guild Rank | Eggs Per Week | Egg Type | Notes |
|---|---|---|---|
| 1-25 | Rainbow Egg + Common Eggs | Rainbow + Common | Top competition tier |
| 26-100 | Big Egg + Common Eggs | Big + Common | Mid-high tier |
| 101-1,000 | ~25 Common Eggs | Common | Active guild range |
| 1,001-5,000 | ~10 Common Eggs | Common | Moderate participation |
| 5,000+ | ~5 Common Eggs | Common | Minimum participation reward |
Note: Exact placement thresholds are sourced from community documentation and are tagged UNVERIFIED until confirmed by official release notes or the GAG2 Fandom wiki. Tier rewards have changed week to week since launch (Week 3 matched Week 2 rewards). Check the GAG2 Event Tracker for current week reward structure.
Most players spend time studying hatch percentages when the actual problem is egg volume. At 5 eggs per week from a low-activity guild, expected time to one Raccoon at 0.2% is roughly 100 weeks. At 25 eggs per week from a ranked guild, that drops to around 25 weeks. Joining a more active guild or improving your guild contribution delivers a bigger expected outcome improvement than any egg probability optimization.
Hatch percentages are abstract until you convert them to expected egg counts. A 0.2% chance means an average of 500 hatches before you expect to see one Raccoon. Average means exactly that, some players get it in 50 hatches, others need 2,000. There is no guarantee at any threshold without a pity system, and GAG2 has no confirmed pity mechanic.
| Pet | Base Chance | Expected Hatches (Average) | 90% Confidence Threshold | Weeks at 25 Eggs/Week |
|---|---|---|---|---|
| Raccoon | 0.2% | ~500 | ~1,150 | ~46 weeks |
| Unicorn | 0.3% | ~333 | ~767 | ~31 weeks |
| Golden Dragonfly | 0.3% | ~333 | ~767 | ~31 weeks |
| Monkey | 0.3% | ~333 | ~767 | ~31 weeks |
| Bear | 0.3% | ~333 | ~767 | ~31 weeks |
| Robin | 4.5% | ~22 | ~51 | ~2 weeks |
| Bee | 4.5% | ~22 | ~51 | ~2 weeks |
| Deer | 20% | ~5 | ~11 | Under 1 week |
| Unicorn from Epic Egg | 30% (upcoming) | ~4 | ~9 | Under 1 week |
| Bear from Epic Egg | 9% (upcoming) | ~11 | ~25 | ~1 week |
90% confidence figures are derived from the geometric distribution formula: ln(0.10) / ln(1 - p). This is standard probability math. It means that if 100 players each attempt that many hatches, roughly 90 of them will have seen the target pet at least once. The remaining 10 will still be waiting.
| Your Goal | Best Current Egg | Why |
|---|---|---|
| Get Raccoon (stealing build) | Any Guild Reward egg (Common/Big/Rainbow) | Same 0.2% base across all three. Big Egg adds x2 ability if your placement earns it. |
| Get Unicorn as fast as possible | Epic Egg Upcoming | 30% vs 0.3% in current eggs. 100x more efficient. Wait for it. |
| Get Bear as fast as possible | Epic Egg Upcoming | 9% vs 0.3% in Common Egg. 30x more efficient when available. |
| Get Unicorn now (no Epic Egg) | Common/Big/Rainbow Egg | Same 0.3% across all current options. |
| Maximize ability strength | Big Egg or Mega Egg Upcoming | Big guarantees x2. Mega guarantees x3 but not yet obtainable. |
| Get Rainbow-variant pet guaranteed | Rainbow Egg | Every hatch is Rainbow regardless of moon cycle. |
| Best early-game pet | Common Egg, target Deer or Bee | Deer boosts growth speed. Bee provides early defense utility. |
| Volume farming (most pets fastest) | Common Egg | Most accessible. Same 12-pet pool as Big and Rainbow. |
Raccoon is the only Super-rarity pet in the current egg pool and the only pet tied to the stealing mechanic. It does not appear in the Epic Egg. Current eggs are the only path. Big Egg is marginally better than Common Egg for a Raccoon chaser because a Big Raccoon at x2 ability is strictly more valuable, and the base hatch rate is identical. If your Guild placement earns Big Egg, use it for Raccoon hunting. If you are on Common Egg tier, you have the same Raccoon probability and a chance at a Big Raccoon from the bonus variant roll on top.
The biggest egg mistake beginners make is fixating on Raccoon or Unicorn before their farming income is stable. Deer (20%) and Bee (4.5%) are the practical early targets. Deer boosts crop growth speed passively, which compounds your Sheckle income. Bee provides early defensive utility. Both are reachable within a normal guild participation range in the first few weeks. Build the farming base first, then chase the jackpot pets once your weekly egg supply is maximized.
| Mistake | Why It Costs You |
|---|---|
| Searching for the GAG2 egg shop | There is no egg shop. All eggs come from Guild Rewards only. |
| Staying in a low-activity guild | 5 eggs/week vs 25 eggs/week is a 5x difference in your annual pull count. |
| Leaving hatch slots empty | Every empty slot is a free roll wasted. Place eggs before every log-off. |
| Chasing Raccoon before income is stable | Expected 500 hatches. Build farming first. |
| Expecting to trade eggs | Eggs cannot be traded or gifted. Only hatched pets enter the trading economy. |
| Assuming Rainbow Egg requires Rainbow Moon | Rainbow Egg guarantees Rainbow on every hatch. Moon event is irrelevant. |
| Opening Epic Egg for Raccoon, Golden Dragonfly, Monkey, or Turtle | None of these pets are in the Epic Egg pool. Epic Egg only has Deer, Unicorn, Bear, and Bee. |
The interactive calculator at the top of this page has three tabs. Here is what each one does and when to use it.
Click any egg card to expand the full hatch table for that egg. The table shows base hatch chance for each pet, plus separate Big and Huge variant percentages where applicable. Use this tab when you want to compare probabilities across the full pool before deciding which pet to target.
Select an available egg (Common, Big, or Rainbow), enter the number of eggs you want to simulate (up to 500), and click Simulate. Results show expected pet distribution vs your simulated outcome and flag your rarest result. Use this tab to get an intuitive feel for variance. Run it multiple times to see how different the results can be at low hatch counts, which illustrates why volume matters.
Compare all documented eggs by target goal. Useful when your guild placement gives you a choice of reward tier and you want to match the egg to your current objective. Upcoming eggs are noted where they would win once obtainable.