Exact hatch odds for every GAG2 egg, including Big and Mega variant chances. Browse all 8 documented eggs, simulate hatches on the 7 available eggs, and find the best egg for your goals.
If you came here searching for an egg shop in Grow a Garden 2, here is the most important thing to know first: GAG2 has no egg shop. There is no Sheckle price, no 30-minute restock, and no spawn percentage to track. Every egg in the game comes from Guild Rewards. That single fact changes everything about how you plan your hatching, and it is the detail most guides skip entirely.
This calculator covers all 8 documented GAG2 eggs, including the 3 currently obtainable through Guild Rewards and 3 upcoming eggs from game data. Below you will find exact hatch rates for every pet in every egg, Big and Mega variant odds explained, a full guild placement tier breakdown, an expected pulls table so you know what 0.2% actually means in practice, and a strategy guide sorted by your player stage. The interactive tool above handles the number crunching. This guide explains everything behind the numbers.
In Grow a Garden 1, eggs were available from the Pet Egg Shop with a 30-minute rotation, individual Sheckle prices, and spawn chance percentages for each egg type. Players built entire strategies around watching the shop cycle, saving Sheckles for the right egg, and calculating cost per expected pull.
Grow a Garden 2 replaced the entire egg shop system. There is no shop, no rotation, and no Sheckle cost for any egg. Eggs now come from multiple sources: Guild Rewards, the Auction stand, Admin Chests, and Fall Harvest Cornucopia Quests. Eggs are delivered to your Mailbox based on your guild's leaderboard placement. No guild means no eggs. Low guild activity means fewer eggs per week. This makes your guild performance the actual bottleneck for egg access, not your Sheckle balance.
Once an egg arrives in your Mailbox, you equip it from your inventory and place it on any available space in your garden plot. A countdown timer starts immediately. When the timer reaches zero, the game runs a single weighted random roll from that egg's pet pool. The pet you receive is determined at the moment of hatching, not at the moment you received the egg from Guild Rewards. Two players hatching the same egg type can get completely different pets.
Hatch slots: You start with 3 egg slots by default. You can expand this by spending Robux. Hatch timers continue running while you are offline, so placing eggs before logging off is one of the simplest efficiency gains available. Never leave slots empty.
No pity system confirmed: GAG2 has no confirmed pity mechanic. Each hatch is an independent roll. If you hatch 499 Common Eggs without a Raccoon, the 500th has the exact same 0.2% chance as the first. The hatch simulator above runs this exact model.
There are 8 documented eggs in GAG2. Three are currently obtainable through Guild Rewards. Three are in game data but not yet available in-game as of August 2026.
| Egg Name | Status | Source | Pet Pool | Trust Level |
|---|---|---|---|---|
| Common Egg | Available | Guild Rewards | 12 pets | VERIFIED |
| Big Egg | Available | Guild Rewards | 12 pets (Big) | VERIFIED |
| Rainbow Egg | Available | Guild Rewards | 12 pets (Rainbow) | VERIFIED |
| Epic Egg | Upcoming | Not yet in-game | 4 pets | UNVERIFIED (game data) |
| Mega Egg | Upcoming | Not yet in-game | 12 pets (Huge) | UNVERIFIED (game data) |
| Common Pet Egg | Unreleased | Future event only | Unknown | UNRELEASED |
The Common Egg is the entry-level Guild Reward and the most widely held egg in the game. It has a 15-pet pool ranging from Common rarity (Frog, Bunny) all the way up to Super rarity (Raccoon). Despite being labeled Common, it is the only current source for Raccoon, Golden Dragonfly, Unicorn, Monkey, Jandel Monkey (which summons random weather events), Bear, Dog, and Firefly. It is also the only egg where Big and Mega variant rolls can happen on the same hatch as a bonus on top of the base pet roll.
| Pet | Rarity | Base Chance (Wiki Weight) | Big Variant | Huge Variant |
|---|---|---|---|---|
| Raccoon | Super | 0.2% | 0.004% | 0.0002% |
| Unicorn | Mythic | 0.3% | 0.006% | 0.0003% |
| Golden Dragonfly | Mythic | 0.3% | 0.006% | 0.0003% |
| Monkey | Mythic | 0.3% | 0.006% | 0.0003% |
| Jandel Monkey | Mythic | 0.3% | 0.006% | 0.0003% |
| Bear | Mythic | 0.3% | 0.006% | 0.0003% |
| Dog | Uncommon | 0.3% | 0.006% | 0.0003% |
| Firefly | Mythic | 0.3% | 0.006% | 0.0003% |
| Robin | Legendary | 4.5% | 0.09% | 0.0045% |
| Bee | Legendary | 4.5% | 0.09% | 0.0045% |
| Turtle | Rare | 17.5% | 0.35% | 0.0175% |
| Deer | Rare | 20% | 0.4% | 0.02% |
| Owl | Uncommon | 25% | 0.5% | 0.025% |
| Bunny | Common | 30% | 0.6% | 0.03% |
| Frog | Common | 30% | 0.6% | 0.03% |
About these numbers: Values shown are wiki-published weight values, not strict percentages. The GAG2 wiki labels them as "Chance" and the community uses them as effective per-hatch rates because they match in-game observation. The game engine normalizes these weights internally at hatch time. Base weights sum to 153.9% across 15 pets, which is why they do not add up to 100%. Big and Mega variant chances are separate bonus rolls on top of the base species roll. Data verified against the official GAG2 wiki (growagarden2.fandom.com), confirmed August 6, 2026.
The Big Egg shares the exact same 15-pet pool and the exact same base percentages as the Common Egg. The only difference is that every hatch is guaranteed to produce a Big variant. You do not need to hit a separate Big variant roll. A Big variant applies a x2 multiplier to ability strength and doubles the visual size of the pet. For a full breakdown of how Big, Mega, and Rainbow variants stack, see the GAG2 Pet Variants guide. If your guild placement earns you a Big Egg, it is strictly better than a Common Egg for any pet you are targeting because you get the guaranteed x2 bonus at no change to your hatch odds.
Important disambiguation: The Rainbow Egg is not the same as getting a Rainbow pet during a Rainbow Moon event. The Rainbow Egg is a Guild Reward egg that guarantees every single hatch produces a Rainbow-variant pet. Rainbow Moon is a separate nighttime map event that affects map-spawned pets and does not influence egg hatching. These are completely separate systems. The Rainbow Egg was added as a Guild Reward on June 30, 2026.
The Rainbow Egg has the same 15-pet base pool with identical base probabilities to the Common and Big Eggs. Every hatch is guaranteed Rainbow, regardless of the time of day, moon cycle, or any other event. A Rainbow variant applies a x1.25 multiplier to ability strength.
The Mega Egg has the same 15-pet pool as the Common Egg and guarantees a Mega variant on every hatch. Mega applies a x3 ability multiplier and quadruples the pet's visual size. Obtainable via Admin Chest as of August 2026. The Mega variant was formerly called Huge, and the wiki has since standardized the terminology to Mega across all size variants.
The Fall Harvest update (August 2, 2026) introduced a separate event world accessible through the Explorer Stand, along with four new Fall-themed eggs. These eggs are obtained through Cornucopia Quests, a new quest system where an NPC wanders the Fall Harvest map and offers quests in exchange for Cornucopia rewards. The Fall Harvest event runs for 60 days before being removed.
The Fall Common Egg has an 8-pet pool with Fall-themed pets. Shadow Dragon at 0.0524% is the rarest pet in the Fall egg pool and one of the rarest in the entire game. The pool includes Dog, Turkey, Hedgehog, Fox, Squirrel, Swan, Wolf, and Shadow Dragon.
| Pet | Rarity | Base Chance (Wiki Weight) | Big Variant | Mega Variant |
|---|---|---|---|---|
| Shadow Dragon | Super | 0.0524% | 0.001048% | 0.0000524% |
| Fox | Mythic | 16% | 0.32% | 0.016% |
| Wolf | Mythic | 8% | 0.16% | 0.008% |
| Swan | Legendary | 8% | 0.16% | 0.008% |
| Squirrel | Legendary | 12% | 0.24% | 0.012% |
| Turkey | Rare | 22% | 0.44% | 0.022% |
| Hedgehog | Rare | 22% | 0.44% | 0.022% |
| Dog | Uncommon | 30% | 0.6% | 0.03% |
The Fall Big Egg, Fall Rainbow Egg, and Fall Mega Egg share the same 8-pet pool as the Fall Common Egg, with every hatch guaranteed to be Big, Rainbow, or Mega respectively. The Fall Rainbow Egg and Fall Mega Egg are both Super rarity.
This is the single most common point of confusion in the GAG2 egg system right now. Community posts regularly mix up these two things. Here is the exact difference:
| Aspect | Rainbow Egg | Rainbow Moon Event |
|---|---|---|
| What it is | A guild reward egg | A nighttime map event |
| How to get a Rainbow pet | Guaranteed on every hatch (100%) | Separate map event for spawned pets, does not affect egg hatches |
| Affects egg hatching? | Yes, always | No, not directly |
| Source | Guild Rewards (top placement) | Night cycle map spawn |
| Available now? | Yes (added June 30, 2026) | Depends on current event schedule |
If you have a Rainbow Egg, every pet you hatch is Rainbow. You do not need to wait for Rainbow Moon. If you are relying on Rainbow Moon to get a Rainbow pet from a Common Egg hatch, that is a map spawn mechanic, not an egg hatch mechanic. The two systems do not interact.
When you hatch a Common Egg, the game actually runs multiple independent rolls. Understanding this is what separates players who read surface-level guides from players who actually know their real odds.
This is your base hatch percentage. 30% for Frog, 0.2% for Raccoon, and so on. This roll determines which pet you get.
After the species is determined, a separate roll runs to check whether the pet is Big or Huge. From any egg, Big chance is exactly 1 in 50 (2%) and Huge is exactly 1 in 1000 (0.1%), confirmed on the official GAG2 wiki. These rolls happen independently of Roll 1. This is why a hatch can produce a Big Raccoon from a Common Egg even though Raccoon base chance is only 0.2%, both rolls just have to hit in the same hatch.
Rainbow status is rolled separately from size variants, and the chance is set per egg type according to the official GAG2 wiki: Common Egg 0.5%, Big Egg 0.5%, Epic Egg 5%, and Rainbow Egg 100%. This roll is independent of Rolls 1 and 2, meaning a pet can be simultaneously Big AND Rainbow if both rolls hit. From a Rainbow Egg, Roll 3 is replaced by a guarantee, so every hatch is Rainbow regardless of event status. The Rainbow Moon map event is a separate system that affects map-spawned pets, not egg hatches.
| Variant | Ability Multiplier | Size Change | Current Source |
|---|---|---|---|
| Standard | x1 | Normal | Common Egg (base hatch) |
| Big | x2 | 2x larger | Big Egg (guaranteed) or Common Egg (~1 in 50 bonus roll) |
| Rainbow | x1.25 | Normal | Rainbow Egg (100%) or Common/Big Egg (0.5%) or Epic Egg (5%) |
| Huge | x3 | 4x larger | Mega Egg (upcoming, guaranteed) or Common Egg (~1 in 1000 bonus roll) |
Because all obtainable GAG2 eggs come from Guild Rewards, your guild placement is the real lever. More eggs per week means more rolls per week. More rolls per week means better odds of the pet you are chasing over time. The egg probability table matters, but your weekly egg supply is the constraint that actually limits your outcomes.
| Guild Rank | Eggs Per Week | Egg Type | Notes |
|---|---|---|---|
| 1-25 | Rainbow Egg + Common Eggs | Rainbow + Common | Top competition tier |
| 26-100 | Big Egg + Common Eggs | Big + Common | Mid-high tier |
| 101-1,000 | ~25 Common Eggs | Common | Active guild range |
| 1,001-5,000 | ~10 Common Eggs | Common | Moderate participation |
| 5,000+ | ~5 Common Eggs | Common | Minimum participation reward |
Note: Exact placement thresholds are sourced from community documentation and are tagged UNVERIFIED until confirmed by official release notes or the GAG2 Fandom wiki. Tier rewards have changed week to week since launch (Week 3 matched Week 2 rewards). Check the GAG2 Event Tracker for current week reward structure, and the GAG2 Stock Tracker for live egg availability.
Most players spend time studying hatch percentages when the actual problem is egg volume. At 5 eggs per week from a low-activity guild, expected time to one Raccoon at 0.2% is roughly 100 weeks. At 25 eggs per week from a ranked guild, that drops to around 25 weeks. Joining a more active guild or improving your guild contribution delivers a bigger expected outcome improvement than any egg probability optimization.
Hatch percentages are abstract until you convert them to expected egg counts. A 0.2% chance means an average of 500 hatches before you expect to see one Raccoon. Average means exactly that, some players get it in 50 hatches, others need 2,000. There is no guarantee at any threshold without a pity system, and GAG2 has no confirmed pity mechanic. Once you hatch a pet, check its current value on the GAG2 Pet Calculator before deciding whether to keep, equip, or trade it.
| Pet | Base Chance (Wiki Weight) | Expected Hatches (Average) | 90% Confidence Threshold | Weeks at 25 Eggs/Week |
|---|---|---|---|---|
| Raccoon | 0.2% | ~500 | ~1,150 | ~46 weeks |
| Unicorn | 0.3% | ~333 | ~767 | ~31 weeks |
| Golden Dragonfly | 0.3% | ~333 | ~767 | ~31 weeks |
| Monkey | 0.3% | ~333 | ~767 | ~31 weeks |
| Bear | 0.3% | ~333 | ~767 | ~31 weeks |
| Robin | 4.5% | ~22 | ~51 | ~2 weeks |
| Bee | 4.5% | ~22 | ~51 | ~2 weeks |
| Deer | 20% | ~5 | ~11 | Under 1 week |
| Unicorn from Epic Egg | 30% (removed) | N/A | N/A | Epic Egg removed from wiki |
| Bear from Epic Egg | 9% (removed) | N/A | N/A | Epic Egg removed from wiki |
| Shadow Dragon (Fall Egg) | 0.0524% | ~1,908 | ~4,390 | ~176 weeks |
About these figures: Expected hatches and 90% confidence thresholds are calculated using the wiki-published weight values, which the community uses as effective per-hatch rates. For example, Raccoon at 0.2% weight gives an expected 500 hatches (1 divided by 0.002). These numbers match what players observe in-game and what every community guide reports. 90% confidence figures are derived from the geometric distribution formula: ln(0.10) divided by ln(1 minus p). If 100 players each attempt that many hatches, roughly 90 of them will have seen the target pet at least once. The remaining 10 will still be waiting.
| Your Goal | Best Current Egg | Why |
|---|---|---|
| Get Raccoon (stealing build) | Big Egg (or Common/Rainbow) | Same 0.2% base across all guild eggs. Big Egg adds x2 ability if your placement earns it. |
| Get Shadow Dragon (Veil mutation) | Fall Mega Egg | 0.0524% from any Fall egg. Fall Mega Egg guarantees Mega variant for 15% Veil chance (18.75% if Rainbow). |
| Get Unicorn | Big Egg (or Common/Rainbow) | 0.3% across all guild eggs. Epic Egg has been removed from the wiki. |
| Maximize ability strength | Mega Egg | Mega guarantees x3 ability multiplier. Available via Admin Chest. |
| Get Rainbow-variant pet guaranteed | Rainbow Egg | Every hatch is Rainbow regardless of moon cycle. Super rarity. |
| Best early-game pet | Common Egg, target Deer or Bee | Deer boosts growth speed. Bee provides early defense utility. |
| Volume farming (most pets fastest) | Common Egg | Most accessible. Same 15-pet pool as Big and Rainbow. |
Raccoon is the only Super-rarity pet in the current egg pool and the only pet tied to the stealing mechanic. It does not appear in the Epic Egg. Current eggs are the only path. Big Egg is marginally better than Common Egg for a Raccoon chaser because a Big Raccoon at x2 ability is strictly more valuable, and the base hatch rate is identical. If your Guild placement earns Big Egg, use it for Raccoon hunting. If you are on Common Egg tier, you have the same Raccoon probability and a chance at a Big Raccoon from the bonus variant roll on top.
The biggest egg mistake beginners make is fixating on Raccoon or Unicorn before their farming income is stable. Deer (20%) and Bee (4.5%) are the practical early targets. Deer boosts crop growth speed passively, which compounds your Sheckle income. Bee provides early defensive utility. For the full ranking of which hatched pets are worth keeping, see the GAG2 Pet Tier List. Both Deer and Bee are reachable within a normal guild participation range in the first few weeks. Build the farming base first, then chase the jackpot pets once your weekly egg supply is maximized.
| Mistake | Why It Costs You |
|---|---|
| Searching for the GAG2 egg shop | There is no egg shop. All eggs come from Guild Rewards only. |
| Staying in a low-activity guild | 5 eggs/week vs 25 eggs/week is a 5x difference in your annual pull count. |
| Leaving hatch slots empty | Every empty slot is a free roll wasted. Place eggs before every log-off. |
| Chasing Raccoon before income is stable | Expected 500 hatches. Build farming first. |
| Expecting to trade eggs | Eggs cannot be traded or gifted. Only hatched pets enter the trading economy. |
| Assuming Rainbow Egg requires Rainbow Moon | Rainbow Egg guarantees Rainbow on every hatch. Moon event is irrelevant. |
| Opening Epic Egg for Raccoon, Golden Dragonfly, Monkey, or Turtle | None of these pets are in the Epic Egg pool. Epic Egg only has Deer, Unicorn, Bear, and Bee. |
The interactive calculator at the top of this page has three tabs. Here is what each one does and when to use it.
Click any egg card to expand the full hatch table for that egg. The table shows base hatch chance for each pet, plus separate Big and Mega variant percentages where applicable. Use this tab when you want to compare probabilities across the full pool before deciding which pet to target.
Select an available egg (Common, Big, or Rainbow), enter the number of eggs you want to simulate (up to 500), and click Simulate. Results show expected pet distribution vs your simulated outcome and flag your rarest result. Use this tab to get an intuitive feel for variance. Run it multiple times to see how different the results can be at low hatch counts, which illustrates why volume matters.
Compare all documented eggs by target goal. Useful when your guild placement gives you a choice of reward tier and you want to match the egg to your current objective. Upcoming eggs are noted where they would win once obtainable.
Eggs are not the only way pets enter your garden in Grow a Garden 2. Two Super-rarity pets come through mechanics that sit outside the egg system, and both are worth knowing about because they change how you plan your pet collection.
The Black Dragon is a Super-rarity pet obtained through Guild Rewards at the end of the second and third Guild Week. Its ability makes it a parallel egg source: it flies around your garden eating ripe fruit, and after eating 8 fruit it lays an egg that hatches into a pet based on the fruit it consumed. The egg-laying delay is 10 to 30 seconds after the 8th fruit is eaten. Variant boosts increase how often the dragon eats: Big eats x1.25 as often, Huge eats x2 as often, and Rainbow eats x1.15 as often.
If you have a Black Dragon, keep your garden stocked with ripe fruit to maximize egg production. A Huge Rainbow Black Dragon eats fruit x2.3 as often as a standard one (2.0 x 1.15), making it the most efficient variant for egg farming. The pets that hatch from Black Dragon eggs are separate from Guild Reward eggs and do not consume your weekly egg supply.
The Ice Serpent is a Super-rarity pet that comes directly from Guild Rewards, not from any egg. It is handed out as a finished pet based on your guild leaderboard placement at the end of each Guild Week. The reward tiers are: position 1 gets a Mega Rainbow Ice Serpent, position 2 gets a Mega Ice Serpent, position 3 gets a Big Rainbow Ice Serpent, positions 4 to 10 get a Big Ice Serpent, positions 11 to 25 get a Rainbow Ice Serpent, and positions 26 to 100 get a standard Ice Serpent.