Published by: Saif (Jul 2026) | Platform: Roblox | Game: Grow a Garden 2
Grow a Garden 2 sprinklers are timed Gear Shop consumables that boost every crop inside their radius, covering growth speed, size luck, and, on the higher tiers, a reported improvement to mutation odds during the growth phase.
This guide lists every sprinkler tier with pricing and duration cross checked across multiple independent trackers, explains how size luck and the 100 point cap actually work, shows exactly which stacking combinations reach that cap most efficiently, and walks through how to time a sprinkler setup around a weather event for maximum Sheckle output. Sprinklers sit alongside weather events and pets as the three variables that decide how much a single harvest is worth, and understanding how all three interact is what separates a slow farm from a fast one.
| Sprinklers are placed Gear Shop items that boost growth speed and size luck inside a fixed radius for two minutes. Higher tiers are widely reported to raise mutation odds too. Size luck stacks across different tiers up to a hard cap of 100 points. Two sprinklers of the same tier do not stack. A Rare and Legendary pair hits the cap for far fewer Sheckles than a Super Sprinkler alone. |
Every value below is corroborated by two or more independent sources unless marked with an asterisk. Asterisked figures are genuinely disputed across current trackers and are listed as a range or with the alternate figure noted. Prices shift with patches, so this table is dated at publication.
| Tier | Price (Sheckles) | Duration | Size Luck | Growth Speed | Radius |
| Common | 2,000 to 3,000* | 2 min | +7 | 1.5x | Not widely reported |
| Uncommon | ~10,000 | 2 min | Not widely reported | Not widely reported | Not widely reported |
| Rare | ~80,000 | 2 min | +40 | Not widely reported | Not widely reported |
| Legendary | 1,200,000 | 2 min | +65 | 4x | 40 studs |
| Super | 3,000,000 (one tracker: 300,000)* | 2 min | +100 (hits cap alone) | 5x | 55 studs |
* Common Sprinkler price appears as both 2,000 and 3,000 across trackers. Super Sprinkler price appears as 3,000,000 on most trackers and 300,000 on one otherwise reliable source. Both are listed until in-game testing resolves the gap.
The most common misunderstanding about sprinklers in Grow a Garden 2 is treating them as simple watering tools that speed things up slightly. In reality, a placed sprinkler applies up to three distinct effects to every crop inside its coverage radius for as long as the timer runs.
The first effect is a growth speed multiplier. Crops inside the radius mature faster, which means more harvest cycles within the same play session and more chances at a favorable roll. The Common Sprinkler applies a 1.5x speed multiplier and the Super Sprinkler reaches 5x, with the Legendary at 4x being the only other confirmed figure across sources.
Use the interactive calculator to find the best sprinkler combo for your exact budget: Grow a Garden 2 Sprinkler Calculator.
The second effect is a size luck increase. Size luck is a hidden stat that determines how large and heavy a crop grows at harvest. This is not the same as growth speed: a crop can grow quickly and still produce a light harvest if size luck is low. The size luck values in the quick reference table above are the primary numbers that inform any stacking decision.
The third effect is the most debated one. Most current trackers, including multiple independent guides and community calculators, describe higher tier sprinklers as raising the chance that a ripe crop picks up a mutation during the growth phase. A smaller number of sources state that sprinklers affect only growth speed and size luck, with mutations coming entirely from weather events and base harvest rolls. Both positions have backing, so this guide treats mutation influence as probable but contested rather than confirmed, which is covered in its own section below.
One mechanical detail that rarely gets mentioned: the game displays a visible marker on the ground showing exactly which plots fall inside a sprinkler’s coverage circle. Any crop sitting outside that circle receives none of the bonuses, which is why placement matters as much as tier selection.
The Common Sprinkler is the entry point and the only tier with a 50 percent restock chance, meaning it shows up in the Gear Shop roughly every other rotation. Price sits somewhere between 2,000 and 3,000 Sheckles depending on which tracker a player checks, the one figure on this list where two equally reliable sources genuinely disagree. It runs for two minutes, boosts growth speed by 1.5x, and adds 7 points of size luck. That size luck contribution is small enough that a Common Sprinkler alone will never noticeably affect harvest weight, but it costs almost nothing and teaches the placement mechanic without financial risk. The practical advice: buy one or two to learn how radius and coverage work, then stop spending Sheckles on this tier once Rare starts appearing in stock.
The Uncommon Sprinkler costs around 10,000 Sheckles, a figure that holds across three separate trackers and is among the more reliably priced entries on this list. Its size luck and growth speed values are not consistently reported across current sources, which is an honest data gap rather than an editorial choice to leave them out. What is reported more consistently is that the Uncommon tier is the first one where mutation influence starts to appear in tracker descriptions, meaning a player who uses an Uncommon instead of a Common is not just getting a marginally larger crop but potentially opening up mutation odds that the Common tier does not contribute at all.
That said, the Uncommon is most useful as a transitional tier rather than a long term target. Its low size luck contribution means a stack heavy on Uncommon sprinklers is an inefficient route to the 100 point cap. The better use for this tier is to buy a few while actively farming and saving toward a Rare, using the Uncommon as a cost effective filler that still applies growth speed and a basic mutation nudge on each session.
The Rare Sprinkler is the pivot point of the entire sprinkler economy and the tier that rewards patience most clearly. At around 80,000 Sheckles it costs eight times more than an Uncommon, but it contributes 40 points of size luck confirmed by two independent trackers, more than five times the Common’s contribution for less than a 40x price gap.
It also appears in the Gear Shop more regularly than the Legendary or Super tiers, which means a player who checks the shop consistently can accumulate multiple Rare Sprinklers over a reasonably short period. For the mid game phase, the Rare Sprinkler is the workhorse: it moves a player from near-zero size luck to a number that starts producing noticeably heavier harvests, and a pair of Rares provides the base that a single Legendary can cap.
Anyone using the Grow a Garden Weight Calculator to compare a harvest at size luck 40 versus size luck 100 will immediately see why getting to this tier as quickly as possible is the most important progression decision in the sprinkler system.
The Legendary Sprinkler is the most consistently documented tier on this list. Four separate sources agree on a price of 1,200,000 Sheckles, a two minute duration, and a 65 point size luck bonus. A 40 stud radius and 4x growth speed multiplier are also on record from one tracker that maintains internally consistent data across the full tier list.
The critical strategic fact about the Legendary is arithmetic: 40 points from a Rare plus 65 points from a Legendary equals 105, which gets capped at 100 but still reaches the full size luck ceiling. That combination costs roughly 1,280,000 Sheckles total and achieves the same size luck outcome as a single Super Sprinkler while likely costing less depending on which Super price figure is accurate. The Legendary is best understood not as the second best sprinkler but as the key that unlocks the cap in the most affordable way the game currently allows.
The Super Sprinkler is the endgame standard and the only single tier that hits the full 100 point size luck cap on its own. A 5x growth speed and 55 stud radius are corroborated by two independent sources, making it the widest coverage option in the game as well as the strongest per-item speed boost. Pricing is the one genuine uncertainty: most trackers report 3,000,000 Sheckles, but one otherwise reliable tracker lists it at 300,000, a tenfold difference that has not resolved at the time of writing.
A separate figure of a 1.2 percent restock chance comes from a single source and should be treated as an estimate rather than a confirmed rarity. What is not in dispute is the practical advice: the moment a Super Sprinkler appears in the Gear Shop, a player who can afford it should buy it immediately. The wait between Super Sprinkler appearances can be long regardless of which rarity figure is accurate, and a missed window has a real cost in terms of farming sessions run at sub-cap size luck.
Sprinklers are purchased exclusively through the Gear Shop, which most current trackers name as being run by an NPC called Eloise, though a small number of sources use the name George. Since NPC names have changed between the original game and its sequel in at least one documented case, this is worth a quick in-game check rather than trusting either name permanently. See our guide on all gear items in GAG2.
The Gear Shop restocks its inventory roughly every five minutes, a figure confirmed across multiple independent trackers. An instant restock option is available for Robux through some versions of the shop interface, which is useful when a player knows a valuable weather event is starting and wants to catch a better tier before the window closes. Higher tier sprinklers, particularly the Legendary and Super, do not appear in every rotation, so active monitoring across multiple restocks is the only reliable way to catch them in stock. The best habit is to check the shop at the start of every farming session rather than assuming a previous rotation’s stock is still available.

Size luck is a stat that runs from 0 to 100 and determines two things: how heavy a crop is likely to grow, and whether it triggers a lucky double on harvest. When a sprinkler is active over a crop, its size luck value is added to the running total for that crop. Multiple sprinklers of different tiers each contribute their individual size luck values, and those values stack additively until the total reaches 100, at which point the cap applies and any further size luck from additional sprinklers has no effect on crop weight.
The lucky double is the mechanic at the top of the size luck system. At the full 100 point cap, a crop has approximately a 5 percent chance on each harvest of triggering a lucky double, which doubles the crop’s harvest weight. At lower size luck values that chance is lower, though the exact probability at each increment between 0 and 100 is not widely documented. What this means in practice is that reaching the cap is not just about producing heavier average crops; it also opens up a bonus that can double a harvest weight in a single roll, which on a high value crop during a weather event can translate to a significant Sheckle windfall. Farmers who want to see exactly what weight range a specific crop can reach at a given size luck total can run their setup through the
Grow a Garden Weight Calculator to get a precise figure instead of estimating by feel.
| Key rule: Once combined size luck from all active sprinklers hits 100, additional sprinklers add no further size benefit. If a combo already reaches 100, that Sheckle budget is better saved for the next session or spent on a higher value crop. |
The sprinkler method is the name the GAG2 community uses for the practice of stacking multiple different-tier sprinklers on the same crop cluster to reach the full size luck cap as efficiently as possible. It is not a glitch or exploit; it is the intended interaction between the tier-based stacking system and the 100 point cap. The method works in Grow a Garden 2 differently than it did in the original game: in GAG1 sprinklers were permanent fixtures and stacking was an always-on multiplier, while in GAG2 every tier runs on a two minute timer, which means execution timing matters as much as tier selection.
Here is the step by step execution of the sprinkler method for a standard farming session:
The most common sprinkler method mistake is running the same tier twice. A player who places two Legendary Sprinklers on the same cluster does not get 130 size luck; they get 65, the same as one Legendary, with the second Legendary’s Sheckle cost wasted entirely. Different tiers always, same tiers never.
The table below shows every meaningful stacking combination alongside its effective size luck output and the scenario each one fits best. Combinations that exceed 100 total size luck are capped at 100 in the effective column.
| Combination | Total Size Luck | Effective Luck | Best For |
| Common only | +7 | 7 | Beginners testing placement |
| Common + Uncommon | n/a | n/a | Early game while saving Sheckles |
| Rare only | +40 | 40 | Mid game solo sessions |
| Rare + Legendary | +105 | 100 (capped) | Best Sheckle-to-cap ratio in the game |
| Super only | +100 | 100 | Fastest single-item cap; endgame standard |
| Common + Uncommon + Rare + Legendary | +112+ | 100 (capped) | Max radius coverage across a large cluster |
The Rare plus Legendary combination is the single most important row in this table for most players. It is the cheapest route to the full 100 point cap, it uses two tiers that appear in the Gear Shop more frequently than the Super, and the combined cost of around 1,280,000 Sheckles is manageable for a mid to late game player who has been farming actively. The full four-tier stack of Common, Uncommon, Rare, and Legendary is primarily useful when a player wants to maximize the physical radius of coverage across a very large plot cluster rather than optimizing for size luck alone, since all four tiers together still cap at 100 and do not produce more size luck than a Rare and Legendary pair.
Before committing Sheckles to any stacking combination, it is worth running the session through the Profit Calculator to check whether the sprinkler investment earns back its cost on the specific crops being planted. A Legendary Sprinkler on Dragon’s Breath or Moon Bloom is a strong positive return; the same Legendary on Carrots or Strawberries in the early game almost certainly is not.
Running a stacked sprinkler setup during an active weather event is the single highest Sheckle output play available in Grow a Garden 2, and it is also the angle that almost no current guide covers properly. To understand why it is so powerful, it helps to see how the value formula stacks.
A crop’s final sell value is determined by multiplying its base value by its mutation multiplier, then by its weight band. A heavy crop with no mutation and no weather boost returns base value times weight multiplier. The same crop with a mutation applied during a weather event returns base value times the mutation multiplier, which can be several hundred percent above base depending on the mutation type, times the weight multiplier if a sprinkler setup was running during growth. These multipliers compound rather than add, meaning a mutated giant crop is worth exponentially more than either a large normal crop or a small mutated crop in isolation.
The practical window for this combination works as follows. Weather events in GAG2 are time-limited, and the highest value ones, Blood Moon and Starfall in particular, are relatively rare. When a high-value event starts or is predicted to start soon, that is the moment to place a Rare and Legendary stack, or a Super Sprinkler if one is available, on the highest base-value crops currently planted. The sprinkler boosts weight and growth speed during the exact window when the weather event is applying its mutation roll, which means the crop finishes its growth cycle with both effects applied rather than catching only one of them.
| Timing tip: Check the active event before spending on a Legendary or Super Sprinkler. Placing a 1,200,000 Sheckle sprinkler outside a weather window and during a dry session returns growth and size benefits but loses the mutation compounding entirely. Save the heavy spend for event windows. |
The Weather Tracker shows which event is currently active and how long it typically lasts. Using it to time a Legendary or Super placement around the start of a Blood Moon or Starfall window rather than reacting after the event is already mid-duration is worth the habit, since even a two minute timer placed at the start of a 10 minute event window is more valuable than the same timer placed in the final two minutes of one.
On public servers, the night phase introduces a theft risk for unattended high value crops. A crop that has been boosted by a Rare and Legendary stack during a Blood Moon event is exactly the kind of target that attracts other players during night. Anyone running this combination and stepping away from the device should weigh that risk carefully, particularly if the server has active players. The GAG2 night stealing defense guide on this site covers the available counter-options for anyone who wants to AFK through a weather event window without losing the harvest.
If a boosted, mutated harvest is ready to move and a player is unsure whether to sell it at the stand or offer it as a trade, the Trade Calculator is the fastest way to check whether another player’s offer is fair given the current mutation type and weight. Rare mutation outputs from a weather event session often trade significantly above their stand price.

Tier selection and stacking strategy are only half the decision. Sprinklers that are placed incorrectly or activated at the wrong point in a crop’s growth cycle return a fraction of their potential value regardless of how expensive they are.
Sprinklers and pets address different parts of the value formula and can be run simultaneously without one canceling the other. The pet system’s primary lever on crop value is mutation odds: the Unicorn is documented as doubling the base chance of the Rainbow mutation, and the Golden Dragonfly doubles the base chance of the Gold mutation, both by raising the probability of the random roll rather than guaranteeing the result. Neither of these pet effects influences size luck or growth speed, which are the specific stats that sprinklers improve.
The overlap between the two systems is in the mutation window. If a player is running a Rare and Legendary sprinkler stack during a Blood Moon event alongside a mutation-boosting pet, all three effects, the weather event’s mutation roll, the pet’s probability multiplier, and the sprinkler’s reported growth phase mutation influence, are theoretically compounding on the same crop. Whether the sprinkler’s mutation influence is real or overreported is the contested question covered earlier in this guide, but the pet’s mutation influence is well documented enough to treat as confirmed.
Players comparing pet options for a mutation-focused setup can review ability details and availability through the GAG Pet Calculator, and anyone estimating the expected payoff of a specific mutation type before committing sprinklers and pets to a session can run the numbers through the Mutation Calculator first.

These two items are frequently confused in community discussions, and the confusion is understandable because both apply to crops and both involve water. They do not overlap functionally.
A standard Watering Can is a one time use item priced around 2,000 Sheckles that applies a splash effect across roughly 5 studs, clears decay from any crop it hits, and gives a short burst of growth speed lasting around 10 seconds. The Super Watering Can extends the splash radius to approximately 8 studs and gives a longer growth burst of around 15 seconds. Neither version of the Watering Can contributes to the size luck stat. A crop watered with a Super Watering Can right before harvest receives a growth speed burst and loses its decay penalty, but its size luck total is unchanged by the application.
A sprinkler, by contrast, is a placed item that runs continuously for two minutes and applies growth speed and size luck accumulation to every crop in its radius throughout that window. It does not clear decay. If a crop has started to decay, placing a sprinkler over it without also using a Watering Can means the crop benefits from the size luck and speed boost but still loses value from the decay penalty at harvest.
Best combined use: Place the sprinkler first to start the size luck and speed window, then apply a Watering Can to any crop showing decay before the harvest. The two effects do not interfere with each other and address different value losses simultaneously.
The practical rule for choosing between them: use sprinklers when the goal is sustained size and speed improvement across a growth cycle, and use Watering Cans when the goal is rescuing a decaying crop right before harvest. Both tools have valid uses and neither replaces the other.
One of the most searched questions on this topic is which sprinkler to buy first, and most guides either bury the answer inside a tier description or assume the reader already understands the progression. The table below lays it out directly.
| Stage | Sprinkler Target | Size Luck | Why This Step |
| Starting out | Common | +7 | Learn placement without risking many Sheckles |
| Early income | Uncommon | n/a | First reported mutation boost; skip Common in future rotations |
| Mid game | Rare | +40 | Biggest value jump per Sheckle; buy multiples if stocking |
| Mid-to-late | Rare + Legendary | +100 | Hits the full cap for far less than a Super Sprinkler |
| Endgame | Super (solo) | +100 | Fastest single-item cap; buy on sight, restock is rare |
A few things worth clarifying about this progression that the table cannot capture in one cell. The jump from Uncommon to Rare is the most important upgrade decision in the whole system. The Uncommon sits at around 10,000 Sheckles and contributes an unconfirmed but likely small size luck bonus, while the Rare sits at around 80,000 Sheckles and contributes a confirmed 40 points. That is an eight times cost increase for a dramatically larger size luck contribution. The right time to make that jump is when a player is generating enough Sheckles per session that 80,000 is a one or two session save rather than a multi-day grind.
The jump from Rare to the Rare plus Legendary combination is not an upgrade in the traditional sense; it is an addition. A player who already owns a Rare Sprinkler does not sell it to buy a Legendary. They keep the Rare and add a Legendary, at which point the combined 105 size luck gets capped at 100 and the farm is running at full efficiency without ever needing a Super Sprinkler.
For anyone uncertain about whether the Sheckle cost of the next tier actually pays off on the crops they are currently growing, the Crop Planner helps identify which crops in the current rotation have the highest expected return, and the Profit Calculator can show whether the sprinkler cost is actually covered by the incremental weight gain it produces.
Not every crop in Grow a Garden 2 returns equal value from a sprinkler investment, and using a Legendary or Super Sprinkler on a low value crop is one of the most common Sheckle-wasting mistakes in the game. The general rule is that the sprinkler’s Sheckle cost needs to be covered by the incremental weight and speed gain it produces on that specific crop, which means high base value and multi-harvest crops almost always justify a higher tier sprinkler while common early game crops rarely do.
Multi-harvest crops are the strongest targets because a single planting keeps producing across multiple growth cycles. A sprinkler placed during one cycle on a multi-harvest crop contributes size luck and speed to that cycle’s harvest, and the crop continues producing after the sprinkler expires, meaning the planting cost is spread across more harvests than a single-harvest crop where the investment resets with each new planting. Strawberry and Blueberry are the accessible early examples; Mushroom, Dragon’s Breath, and Moon Bloom are the mid to late game targets worth saving a Rare or Legendary for.
Single-harvest high value crops are the second category worth prioritizing. Bamboo is frequently cited as an early stacking target because it grows quickly and allows a player to test a combination without waiting long between attempts. Late game single-harvest crops like Pomegranate, Cherry, and Dragon Fruit justify Legendary and Super Sprinkler use when paired with an active weather event, since the mutation plus weight compounding described in the weather event section above applies to any high base value crop.
The category to avoid is early game low value single-harvest crops, specifically anything below roughly 500 Sheckles base value per harvest. On these crops the incremental weight gain from a sprinkler produces a small absolute Sheckle increase that does not come close to covering the sprinkler’s purchase cost per session. The Rare Sprinkler at 80,000 Sheckles needs to produce more than 80,000 Sheckles of additional value across the session, which is achievable on Dragon’s Breath or Moon Bloom and not achievable on Carrot or Pumpkin.
This is the question where current GAG2 content is most inconsistent, and it deserves a direct treatment rather than a buried caveat. The short answer is: probably yes on higher tiers, but it is not confirmed with the same confidence as the size luck values.
The evidence in favor: multiple independent trackers describe Uncommon and above tier sprinklers as raising mutation probability during the growth phase. Several specifically describe this as stacking on top of weather event mutation odds, meaning a sprinkler running during a Blood Moon or Starfall window increases the total probability of a mutation outcome beyond what the weather event alone provides. This position has broader support across current sources than the counter-position.
The evidence against: at least one detailed community wiki states explicitly that sprinklers in GAG2 affect only growth speed, size luck, and radius, with mutations being driven entirely by weather events and baseline harvest rolls. This wiki also notes that the mutation-boost claim for sprinklers appears to be carried over from the original game’s mechanics, where sprinklers did have a documented mutation influence, and may not apply to the sequel’s different system.
The conclusion this guide draws: treat weather event timing as the primary lever for chasing any specific mutation, since that is well documented and undisputed. Treat sprinkler use during a weather event as a likely additional boost rather than a guaranteed one. Do not make farming decisions that depend on sprinkler-driven mutations being real; make decisions that are profitable if the size luck and growth speed effects are the only ones actually applying, and treat any mutation boost as a bonus if it occurs.
The Mutation Calculator on this site allows a player to model expected mutation outcomes based on current confirmed odds. It is worth checking before committing a Legendary or Super Sprinkler to a mutation farming session to make sure the expected return is positive even if the sprinkler’s mutation influence turns out not to be real.

Sprinklers boost growth speed and size luck for every crop inside their radius while the timer is active. Higher tiers are widely reported to also raise mutation odds during the growth phase, though that specific effect is contested across sources. All tiers currently run for two minutes per placement.
A sprinkler is placed on the ground and projects a circular coverage area. Every crop inside that radius receives the sprinkler’s growth speed multiplier and size luck bonus for as long as the timer runs. The game displays a visible marker showing exactly which plots are covered.
Different sprinkler tiers stack with each other, and their size luck values add together up to a hard cap of 100 points. Two sprinklers of the same tier placed on the same cluster do not stack; only one tier’s bonus applies.
No. Placing two sprinklers of the same tier on the same cluster produces the same result as placing one. Only different tiers combine their size luck values.
The Super Sprinkler is the strongest single item, reaching the full 100 point size luck cap alone with 5x growth speed and a 55 stud radius. For most players the Rare and Legendary combination is the more realistic target, since it reaches the same size luck cap for significantly fewer Sheckles and both tiers restock more frequently.
A Rare Sprinkler paired with a Legendary Sprinkler is the most cost effective combination for hitting the full 100 point size luck cap. Their combined size luck of 105 gets capped at 100, matching a Super Sprinkler’s size luck output for far fewer Sheckles.
Size luck is a hidden stat ranging from 0 to 100 that determines how heavy a crop can grow and whether it triggers a lucky double on harvest. A lucky double at the full 100 point cap has approximately a 5 percent chance of occurring and doubles the crop’s harvest weight.
The size luck cap is 100. Sprinklers add their size luck values together and the total cannot exceed 100. Any placement that pushes the combined total above 100 has no additional effect on crop weight beyond what the cap already provides.
The best supported figure across current independent trackers is two minutes for every tier. A small number of sources describe duration scaling by tier up to fifteen minutes for the Super Sprinkler, but that claim has significantly less independent support at the time of writing.
Buy a Common Sprinkler once to learn the placement mechanic, then save directly for a Rare Sprinkler. The Uncommon is a useful transitional option if Sheckles are limited, but the Rare’s 40 point size luck contribution is where the system starts producing meaningful harvest weight gains. The Rare is the real first milestone.
Always plant crops before placing a sprinkler. The two minute timer begins on placement, not on crop planting. A sprinkler placed over empty soil wastes the entire coverage window.
The sprinkler method is the practice of stacking multiple different-tier sprinklers on the same crop cluster to reach the full 100 point size luck cap efficiently. It works because size luck values from different tiers add together, while same-tier placements do not stack.
AFK farming with sprinklers is most reliable on a private server. On a public server during the night phase, high value crops boosted by an active sprinkler are visible targets for other players. Clearing the harvest before stepping away removes the risk but also means the sprinkler timer runs without a harvest to return to.
Most current trackers say yes, particularly on Uncommon tier and above, with the effect described as stacking on top of weather event mutation odds. A smaller number of sources dispute this and state that mutations in GAG2 come exclusively from weather events and baseline rolls. Treat weather timing as the primary mutation lever and any sprinkler mutation influence as a possible secondary benefit.
A sprinkler is a placed item that boosts growth speed and size luck continuously for two minutes. A watering can is a one-time-use item that clears decay and gives a short growth burst. Watering cans do not contribute to size luck. Both can be used on the same crops without interference.
The Gear Shop rotates its inventory roughly every five minutes. An instant restock option using Robux is available through some versions of the shop interface.